Pau Baiget
 
LinkedIn:// paubaiget
DBLP:// Baiget:Pau
EDUCATION
PHD IN COMPUTER SCIENCE       
       
BS IN COMPUTER SCIENCE      
       
INDUSTRY EXPERIENCE
GOOGLE   
      
    
Leading the GPU SW space on Android: working with HW and SW partners (e.g. OEMs and game devs) to make efcient
use of GPUs on Android to get high quality content. Driving several large initiatives (new APIs and tools, updates to Android
OS and its policies, etc.) during these years.
Working with the developer community to understand their tooling requirements and promoting best practices writing
Vulkan apps on mobile devices. Building GPU prolers to analyze 3D game performance on Android.
Promoting integration of Vulkan into Android games and apps. Working with Khronos to advance the Vulkan API further
and make it mobile friendly.
Directly managing teams of 10-20 engineers (with some report managers) and inuencing work on several other teams at
Google.
Scoping and executing contracts with several vendors in the graphics space, managing an extended workforce to help
deliver our projects.
ORACLE   
     
Hired a new development team at Oracle Netsuite Barcelona.
Dened strategy and Agile development processes for new Procurement/Payments modules in Netsuite.
SOCIAL POINT  
     
Lead mobile engineer in Dragon City (C++, iOS, Android).
ARM    
     
Leading a team of 10 engineers within three sites: (China, Norway, UK).
Responsible for several customer engagements, including Google and Samsung.
Responsible for ofcial ARM Mali DDK releases using Agile methodology.
ARM    
     
Member of the graphics team, developing the OpenGL E.S. 3.x drivers for the Mali DDK. (C, C++, Android, Linux)
Responsible of integrating the Mali DDK into new agship devices. Several customer support camps at Google in Mountain View and
Samsung in Korea.
Line manager of 5 engineers: career management and coaching·
FLUENDO   
     
Porting and low-level optimization of a game engine to Linux O.S, developing an OpenGL rendering backend. (C++, Python,
OpenGL, Direct3D)
COMPUTER VISION CENTER / UAB     
     
R+D in HERMES and VidiVideo projects, among others).
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Lectures in the Computer Science BsC: Data Structures and Articial Intelligence.
CARVER S.L.   
     
UPC    
     
ASES S.L.    
     
LECTURER EXPERIENCE
UAB     
     
Data structures: 4 full courses doing theory, exercises, and laboratory.
Articial intelligence II: Exercises and Laboratory.
Introduction to programming: 1 full course (for Degree on Aeronautics)
NORWEGIAN UNIVERSITY OF SCIENCE AND TECHNOLOGY    
     
RESEARCH ACTIVITY
    
My research activity has been focused on computer vision and articial intelligence, specially on the analysis of human activity in
video. The results have led to produce several journals and refereed international conferences. I am also interested in computer
graphics, machine learning, complexity theory, and algorithms in general.
SKILLS AND OTHER EDUCATION
CERTIFICATIONS
Certied Scrum Master (CSM)
Certied Product Owner (CPO)
Accredited ”Lector” by the Catalan
agency AQU
Several courses on management and leadership
RESEARCH COURSES
Summer school on Machine Learning and
Pattern Recognition
Research stages in Karlsruhe, Oxford, and
INRIA Sophia-Antipolis
PROGRAMMING
  
C++ Java C L
A
T
E
X
  
Python Matlab OpenGL

Android Vulkan OpenCL PLSQL
O.S. AND TOOLS
Linux JIRA Conuence
Git Gerrit Eclipse Vim
xCode Android Studio
LANGUAGES
Spanish: Native
Catalan: Native
English: Procient
Norwegian: Basic
PERSONAL INTERESTS
Intermediate-level bass player
Mountain hiker
Interested in screenwriting for lms
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